anyone have an idea what is the mumaker compatible with muengine server?
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[Guide] MUMaker for Muengine Server
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[Help] MMT Servers stuck on Initializing...
Hi everybody. I'm using Season II Pinkof Files Server
I have Windows Server 2003 - Microsoft SQL Server 2005
When I open MMT Server.exe STUCK ON Initializing.
I ask the solution to Pinkof.
And he said: "It's bad ODBC"
Someone have and solved this problem? I need help. I cant start the server :S :S :S
I have Windows Server 2003 - Microsoft SQL Server 2005
When I open MMT Server.exe STUCK ON Initializing.
I ask the solution to Pinkof.
And he said: "It's bad ODBC"
Someone have and solved this problem? I need help. I cant start the server :S :S :S
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[AD] International MuOnline Best Privat Server 99B

WebSite:International MuOnline Free MMORPG
International MuOnline PVP server
.:Server Information:.
- Version:99b
- Exp:5000 Drop:50%
- Points Per Level BK/SM/ELF/DL - 5/MG - 7
- Level Reset: 330 - 350
- Max Level 400
- Max Res: 100
- Grand Reset
- Box in shop +1+2+3+4+5: Yes
- Bless Bug : On
.:Events:.
- Blood Castle Week Event
- Devil Square Every Week Event
- Red Dragon Invasion Every Day
- Chaos Castel
.:In Game Options:.
commands Players
- add stats : /str /dex /vit /ene /com
- NPC Reset or command : /reset
- NPC PK clear or command : /pkclear
- Global Chat & Post command : !
- Move WDS Mode M or command : /move and GM /gmove
Commands GM
- Item Make : /make
- Global Say : !
- Blocks : /ban /unban /mute /unmute /bcaracter /UnBcaracter
- And more
News In game:
- Season 1 Set and Weapons
- Set Devil Square
- Devil Square Box
- Vip Set
- Vip Weapons
- Cupon Credits dropped at monsters 100 C 200 C 500 C 1000C 2000C 5000C
- Golden Archer + Cuppon lottery win Credits or items
- New Maps / New sytem pvp / Map pvp
- Auto Update
And more comming soon
.:Web Options:.
- Storage System
- Web Market System
- Change Name
- Vip System
- Grand reset
- Creation per Credits system
.:Jewel Success Rates:.
- Jewel of Soul Success Rate + Luck: 50%
- Jewel of Soul Success Rate: 40%
- Jewel of Life Success Rate: 70%
.:Chaos Machine Rates:.
- Item +10 Success Rate (No Luck): 70%
- Item +10 Success Rate (With Luck): 75%
- Item +11 Success Rate (No Luck): 65%
- Item +11 Success Rate (With Luck): 80%
- Item +12 Success Rate (No Luck): 50%
- Item +12 Success Rate (With Luck): 75%
- Item +13 Success Rate (No Luck): 50%
- Item +13 Success Rate (With Luck): 75%
The server is new open and looking for team
We expect you on International-MuOnline




Who want help me contact me !
Have Fun
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[D]DragonSro-Online/Cap 130/Skills 130/FreeSilk+ More!


Hello Guys
The Transform of Silkroad Online Legacy.
DragonSRO is a Network Which Tries So Hard To Create New Legacy of Mmorpg Gameplay System.
In Fact, The Legacy Won't Be Changed Without Someone Who Force It To Change.
We've Developed a System Which Will Allow Players To Customize Their Characters Like Never Before.
We, The Team of DragonSRO CO. Transforming The Road of Play in Silkroad Online To a New Management of Trustful, Hopeful Predictions.
DragonSRO is a Network Which Tries So Hard To Create New Legacy of Mmorpg Gameplay System.
In Fact, The Legacy Won't Be Changed Without Someone Who Force It To Change.
We've Developed a System Which Will Allow Players To Customize Their Characters Like Never Before.
We, The Team of DragonSRO CO. Transforming The Road of Play in Silkroad Online To a New Management of Trustful, Hopeful Predictions.

Server Links
Homepage: Dragon Sro - Homepage
Registration: Dragon Sro Online - Registration
Facebook: Dragon Online - Facebook
Download: DragonSro Online - Downloads

Server Team
Spoiler:

Server Capabilities, Abilities, Possibilities & Powers
Spoiler:

General Server Information
Spoiler:

General Website Information
Spoiler:

Start Items & Resources
Spoiler:

Customized Areas & NPC
DragonSro NPC Area
Spoiler:
DragonSro NPC
Spoiler:

Baghdad Dungeon
Spoiler:

Maps & Dungeons
Spoiler:

Weekly Events Time
Spoiler:

Thank You
Kind Regards
DragonSro Team
Server is ONLINE!
Kind Regards
DragonSro Team
Server is ONLINE!
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All Green But Login Said Closed
any solution to fix this problem?
http://prntscr.com/32pmgr
http://prntscr.com/32pmgr
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the guys. please lay out the folder ObjectsDepot with .sco files!!! War INC
the guys. please lay out the folder ObjectsDepot with .sco files!!!
do I rsbuild modified for converting files error((((((
do I rsbuild modified for converting files error((((((
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[Release] Set Princess By Zanclair
Imagens :
![]()
![]()
VIDEO:
SKYPE : ZanclairFerrari , Sign up for the channel : Zanclair Ferrari - YouTube
http://www.flickr.com/photos/101777425@N08/
For more skins register at:
Portal MuOnline
DOWNLOAD : http://www.mediafire.com/download/nd...online.net.rar
sign up
do not forget the like (: [google translate]


VIDEO:
SKYPE : ZanclairFerrari , Sign up for the channel : Zanclair Ferrari - YouTube
http://www.flickr.com/photos/101777425@N08/
For more skins register at:
Portal MuOnline
DOWNLOAD : http://www.mediafire.com/download/nd...online.net.rar
sign up
do not forget the like (: [google translate]
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[Help] [Gold Tree] Emulator Error
Hey guys, after i add some furni into database the emulator not working.
![]()

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Error saving character in DB
Hello people,
I'm busy setting up a new server but I came across this error that prevents the game to save it's characters;
2014/ 3/21 09:02:08SavePlayer(Cruz) - Exec RETURN FALSE, ThreadID : 3932
2014/ 3/21 09:03:08
SavePlayer(Cruz) - Exec RETURN FALSE, ThreadID : 3932
2014/ 3/21 09:03:15
SavePlayer(Cruz) - Exec RETURN FALSE, ThreadID : 3932
2014/ 3/21 09:11:57
SavePlayer(dgsagdfsadgs) - Exec RETURN FALSE, ThreadID : 3932
Can someone help me with this? Would really appreciate this! I already searched if someone had simular issues but no solution found.
Greetings, Devvyy
I'm busy setting up a new server but I came across this error that prevents the game to save it's characters;
Quote:
2014/ 3/21 09:02:08SavePlayer(Cruz) - Exec RETURN FALSE, ThreadID : 3932
2014/ 3/21 09:03:08
SavePlayer(Cruz) - Exec RETURN FALSE, ThreadID : 3932
2014/ 3/21 09:03:15
SavePlayer(Cruz) - Exec RETURN FALSE, ThreadID : 3932
2014/ 3/21 09:11:57
SavePlayer(dgsagdfsadgs) - Exec RETURN FALSE, ThreadID : 3932
Greetings, Devvyy
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[Discussion] Hello all!
Hi!
Im new in RFO Server developement and i was wondering, do i need any previous knowledge in any programming language or anyithing else before i make my server?
Or maybe i can learn these things what i need while trying to make my server?:blushing::?::blushing:
Maybe someone could give me a hint where should i start?
Im new in RFO Server developement and i was wondering, do i need any previous knowledge in any programming language or anyithing else before i make my server?
Or maybe i can learn these things what i need while trying to make my server?:blushing::?::blushing:
Maybe someone could give me a hint where should i start?
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Help Launcher ?

why not open my Launcher? :grr::grr::grr::grr:
What do I have to do a tutorial or file I have replaces, please thank!
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[Help] How to fix this
How to fix this ![]()

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[ Help ] bakit walang character class label
panu po ayusin to. help nmn po jan mga masterPROB.jpg
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[Help]importing 142 to 117 error
I've imported so many times and different versions with no error. This time however I keep getting stuck on this error. I've edited the character, etc, effect, and string.
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[Release] Item preview in inventory window [ for Juver source developers ]
hello, RaGEZONERs.
today to will shared source only item preview function on inventory window
let's go !!!
1.open "InventoryWindow.cpp"
2.then put needs include files
3.after put a needs include files find
4.put this
below
5.this okay try to compiling....
i hope it can help a newbiw ran source developers same me ^__________^
Credit::
me ( found source and try to fix it )
NUTODEV. ( this my old username )
ramispo ( original juver source )
xhellin ( answer all my question )
today to will shared source only item preview function on inventory window
let's go !!!
1.open "InventoryWindow.cpp"
2.then put needs include files
Code:
#include "ModalWindow.h"#include "ModalCallerID.h"
#include "GLItemMan.h"
#include "GameTextControl.h"
Code:
CInnerInterface::GetInstance().SHOW_ITEM_INFO ( sInvenItem.sItemCustom, bMarketOpen, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );
Code:
if ( DxInputDevice::GetInstance().GetKeyState ( DIK_LSHIFT ) & DXKEY_PRESSED ) {
if ( dwMsg & UIMSG_RB_PRESSED )
{
SITEM* pITEM = GLItemMan::GetInstance().GetItem ( sInvenItem.sItemCustom.sNativeID );
if ( pITEM )
{
GLGaeaClient::GetInstance().GetCharacter()->ItemPreviewUpdate(sInvenItem.sItemCustom.sNativeID);
}
}
else
{
GLGaeaClient::GetInstance().GetCharacter()->ItemPreviewUpdate_End();
}
}
else
{
GLGaeaClient::GetInstance().GetCharacter()->ItemPreviewUpdate_End();
}
Code:
CInnerInterface::GetInstance().SHOW_ITEM_INFO ( sInvenItem.sItemCustom, bMarketOpen, FALSE, FALSE, sInvenItem.wPosX, sInvenItem.wPosY );
i hope it can help a newbiw ran source developers same me ^__________^
Credit::
me ( found source and try to fix it )
NUTODEV. ( this my old username )
ramispo ( original juver source )
xhellin ( answer all my question )
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how to make just "massive" client version?
Hello.
How to make client just in MASSIVE MODE (JUST ENGLISH VERSION WITH USING MAIN API without automatic change to russian version), because russian client mode call GNALogin and GNAGetprofile - this function got errors.
Anyone knows how make it?
How to make client just in MASSIVE MODE (JUST ENGLISH VERSION WITH USING MAIN API without automatic change to russian version), because russian client mode call GNALogin and GNAGetprofile - this function got errors.
Anyone knows how make it?
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[Release] 2.1.6 rf bin offset
Strs file containing offsets for editing rf bin increasing map count
Code:
// ################################################################
// ## Bin STRS ##
// ## Version v2.1.6 ##
// ## File : RF_Online.bin.strs ##
// ## Creator : Busman ##
// ## Create Date : 21/04/2013 ##
// ## http://forum.ragezone.com/ ##
// ## ##
// ## ##
// ################################################################
[filemask="RF_Online.bin"]
struct RF_Online
{
child "Map Count" [offset=0x000F7825, group="Map",count=1];
child "Map Count2" [offset=0x000F784B, group="Map",count=1];
}
struct "Map Count" [preload=1]
{
cstr [value=("default 1B(=27)")] Information;
i8 [tag="Value"];
}
//////////////////////////////////////////////
struct "Map Count2" [preload=2]
{
cstr [value=("default 1B(=27)")] Information;
i8 [tag="Value"];
}
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[help] error
After some testing, I had this following error
![]()
Good, Could anyone help me? Got this error after making installation swimming

Good, Could anyone help me? Got this error after making installation swimming
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[Help] Monster are not moving when player is not GM
I've been wrapping my head around this for a while now... I cannot seem to figure why the monster spawn then move a few step then stop.
I'm not a GM too.
Any source or where to look for this would be helpful.
Thanksmonsternotmoving.jpg
I'm not a GM too.
Any source or where to look for this would be helpful.
Thanksmonsternotmoving.jpg
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Wz edit v55 help
Hey i already import v62 2 items to v55.It work.Somehow i have 1 error..when i get the items in game it doesnt show up name..i already search up the problem but mostly people said it nid to import string.wz.When i try to import it still nameless..or maybe i did something wrong?:?: Can show me how to import or export string.wz from v62 to v55 properly?Thank you!
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