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[Release] WAN ip and localhost connect README

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this fix allows ppl who host and play on same machines to play without use of loop back and allows outside connections

this allows use of 127.0.0.1 clients to play without that retarded kick to title after picking a char.

ADD IN gameconstants:

Code:

X.x.x.x = wan ip of server
public static final byte[] Gateway_IP = new byte[]{(byte) X, (byte) X, (byte) X, (byte) X};
    public static final byte[] localhost = new byte[]{(byte) 127, (byte) 0, (byte) 0, (byte) 1};

REPLACE IN CFIELD:

Code:

    public static byte[] getServerIP(final MapleClient c, final int port, final int clientId) {
        MaplePacketLittleEndianWriter mplew = new MaplePacketLittleEndianWriter();
        mplew.writeShort(SendPacketOpcode.SERVER_IP.getValue());
        mplew.writeShort(0);
        if (c.getTempIP().length() > 0) {
            for (String s : c.getTempIP().split(",")) {
                mplew.write(Integer.parseInt(s));
            }
        } else {
            if (c.getSessionIPAddress().equals("/127.0.0.1")) {
                System.out.println("Admin Logged in");
                mplew.write(GameConstants.localhost);
            } else {
                mplew.write(GameConstants.Gateway_IP);
            }
        }
        mplew.writeShort(port);
        mplew.writeInt(clientId);
        mplew.writeZeroBytes(10);
        return mplew.getPacket();
    }

    public static byte[] getChannelChange(final MapleClient c, final int port) {
        final MaplePacketLittleEndianWriter mplew = new MaplePacketLittleEndianWriter();
        mplew.writeShort(SendPacketOpcode.CHANGE_CHANNEL.getValue());
        mplew.write(1);
        if (c.getTempIP().length() > 0) {
            for (String s : c.getTempIP().split(",")) {
                mplew.write(Integer.parseInt(s));
            }
        } else {
            if (c.getSessionIPAddress().equals("/127.0.0.1")) {
                System.out.println("Admin Logged in");
                mplew.write(GameConstants.localhost);
            } else {
                mplew.write(GameConstants.Gateway_IP);
            }
        }
        mplew.writeShort(port);
        mplew.write(0);
        return mplew.getPacket();
    }


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