a good time was poblema with new car model, when I turned to invez turn the front wheel, which was turned traserai
like this aki> http://prntscr.com/3w3ogw FIX > ( http://prntscr.com/3x6256 )
And below this download to fix this bug plain and boring.
Download including new infestation model: https://mega.co.nz/#!WhIxXSTB!MGRA5R3eF0Zv5OMnw5KU7LmDf_N77yqFI8cC2Sv96_8
I will teach you how to harness and switch to the new model infestation
Open your Warz.sln
In WarZ_Server.sln
like this aki> http://prntscr.com/3w3ogw FIX > ( http://prntscr.com/3x6256 )
And below this download to fix this bug plain and boring.
Download including new infestation model: https://mega.co.nz/#!WhIxXSTB!MGRA5R3eF0Zv5OMnw5KU7LmDf_N77yqFI8cC2Sv96_8
go to C:\WarZ\bin\Data\ObjectsDepot\Vehicles (this is my directory, if their is another go to the vehicle and replace the xml folder you downloaded):wink: |
I will teach you how to harness and switch to the new model infestation
Open your Warz.sln
Search: const char* cpMeshName = "Data\\ObjectsDepot\\Vehicles\\drivable_buggy_02.sco"; | |
Change to: const char* cpMeshName = "Data\\ObjectsDepot\\Vehicles\\Zombie_killer_car.sco"; |
In WarZ_Server.sln
Search: if(strncmp(cmd, "/vehicle", 4) == 0) { obj_Vehicle* obj = (obj_Vehicle*)srv_CreateGameObject("obj_Vehicle", "obj_Vehicle", plr->GetPosition()); sprintf(obj->vehicle_Model,"Data\\ObjectsDepot\\Vehicles\\drivable_buggy_02.sco"); obj->SetNetworkID(GetFreeNetId()); obj->NetworkLocal = true; obj->bOn = false; obj->OnCreate(); } |
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Change to: if(strncmp(cmd, "/vehicle", 4) == 0) { obj_Vehicle* obj = (obj_Vehicle*)srv_CreateGameObject("obj_Vehicle", "obj_Vehicle", plr->GetPosition()); sprintf(obj->vehicle_Model,"Data\\ObjectsDepot\\Vehicles\\Zombie_killer_car.sco"); obj->SetNetworkID(GetFreeNetId()); obj->NetworkLocal = true; obj->bOn = false; obj->OnCreate(); } else if(strncmp(cmd, "/vehicle2", 4) == 0) { obj_Vehicle* obj = (obj_Vehicle*)srv_CreateGameObject("obj_Vehicle", "obj_Vehicle", plr->GetPosition()); sprintf(obj->vehicle_Model,"Data\\ObjectsDepot\\Vehicles\\Zombie_killer_car.sco"); //Or model of driveable vehicle) obj->SetNetworkID(GetFreeNetId()); obj->NetworkLocal = true; obj->bOn = false; obj->OnCreate(); } //--------------------------------------------------------------------------------------------------- // no need to duplicate the above code but okay. these files were obtained from Iss Credits: to me and to all of ragezone: D I have helped! Sorry my english. |