Hello,
I was wondering if anyone has changed the compression format used by flyff (source edit obviously) and if so what format they would suggest using. Such as 7z or zlib. I am currently using .res format but with a different file extension name and the built in obfuscation method flyff uses to protect its files.
Also i have seen many servers use encryption on the client files to secure them again noobs trying to steal edits made, did anyone use the built in AES (Rijndael) encryption used for networking? or did people just implement different encryption formats.
My major question is what is best to use for game client compression and encryption, mostly for high compression ratio, security and ease of access and implementation (if there is such a thing when working with cryptography)
Any advice or help/guides are appreciated. I am not new to programming or flyff development so please throw everything you have at me. But be warned i am new to compression and cryptography programming :P:
I was wondering if anyone has changed the compression format used by flyff (source edit obviously) and if so what format they would suggest using. Such as 7z or zlib. I am currently using .res format but with a different file extension name and the built in obfuscation method flyff uses to protect its files.
Also i have seen many servers use encryption on the client files to secure them again noobs trying to steal edits made, did anyone use the built in AES (Rijndael) encryption used for networking? or did people just implement different encryption formats.
My major question is what is best to use for game client compression and encryption, mostly for high compression ratio, security and ease of access and implementation (if there is such a thing when working with cryptography)
Any advice or help/guides are appreciated. I am not new to programming or flyff development so please throw everything you have at me. But be warned i am new to compression and cryptography programming :P: