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What's this weaponType MWT_SAWED_SHOTGUN

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I have just found out and wondering what's the use of this and when to use ?
Code:

                case MWT_SHOTGUN:       
                case MWT_SAWED_SHOTGUN:
                        {
                                if(bHead)        fRatio = 0.2f;
                                else                fRatio = 0.2f;
                        }
                        break;


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