Hello,
I'm willing to implement a quest that player could get awarded by killing only mobs that is in
a specific array
like t = {"MOB_ONE", "MOB_TWO","MOB_THREE",...50 mobs more}
so isn't there any way to implement this array using LuaSetCollectionItemMissionData() function ?
or even any implemented lua function in gameserver that returns the current/last killed mob to
a specific QuestID so that would doing it possible in a such a custom way.
I'm willing to implement a quest that player could get awarded by killing only mobs that is in
a specific array
like t = {"MOB_ONE", "MOB_TWO","MOB_THREE",...50 mobs more}
so isn't there any way to implement this array using LuaSetCollectionItemMissionData() function ?
or even any implemented lua function in gameserver that returns the current/last killed mob to
a specific QuestID so that would doing it possible in a such a custom way.