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Setting array of mobs in quest

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Hello,

I'm willing to implement a quest that player could get awarded by killing only mobs that is in
a specific array

like t = {"MOB_ONE", "MOB_TWO","MOB_THREE",...50 mobs more}

so isn't there any way to implement this array using LuaSetCollectionItemMissionData() function ?
or even any implemented lua function in gameserver that returns the current/last killed mob to
a specific QuestID so that would doing it possible in a such a custom way.

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