What collision detection method do private servers use to detect if the player is standing on top of a platform or colliding with a wall?
Im looking through the source code of the heaven client but im not able to read c++ very well.
Are the platforms lines? or are they rectangles?
Thanks
Im looking through the source code of the heaven client but im not able to read c++ very well.
Are the platforms lines? or are they rectangles?
Thanks