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[Help] Silk Drop

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hello

How do I make silk drop from monsters?

Interface Crash...

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Hi all,

I've tryed to launch my own server to play with my frends only. everything is working till I launch the game.

When the loading gets to Loading Interface, it closes.

Can someone help me?

mlog:

GUNZ 1,0,0,290 launched. build (Nov 20 2012 19:42:19)
Log time (07/23/14 21:31:10)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2500 MHz
Display Device = NVIDIA GeForce GT 640 ( vendor=10de device=fc1 subsys=83f31043 revision=a1 )
Display Driver Version = 9.18.0013.3788
Windows = 6.1 Build 7600 , (1048575KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
LOCALE:KOREA
Netmarble Certification Failed. Shutdown.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1889.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Made by Jur13n & OldSchoolGZ
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
1(Luidsprekers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 1.852000

sound engine create.
Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.655000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.322000
start InitInterface option
Number of Display mode : 29
Number of Display mode : 29
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.213000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
7788 upnp port forward initialized.
Client create success.
game interface create success.

-------------------> GameInterface Create : 3.773000

Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

HELP PLEASE!!! Port forwarding

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I need help port forwarding
i have tried everything to portforward all the ports
my router
Linksys ea69000 smart wifi
skype : Drew.mccoy69
or respond on here need help asap please

[Help] item glow

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Hello.
Is the way to set custom glow with c++? Not Glow.dll (anticheat system say's the Glow.dll Memory inject) Maybe someone have source, and can paste here it, please? Need code, that not injects in main memory. Thanks.

[Release]Translator for 0.50.9 Client

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How to use:
This is a little Translator for the 0.50.9 Client.
It can translate the table_text_all_data.edf file.

To use it just start the Translator.exe and decrypt one of the Tables, that the Console show you.

It will create a file that is named "translate.txx", where xx is the number of the table you choosed. You can translate the files with an editor then.
After you translated some things open Translate.exe and encrypt the Table back.

If you want to translate a specific thing you can use option "0", then you type in the TBLIDX of the Object and get the Line(this option is only for the the option, that you don't want to translate every Strings, just the specific tables).


All tables except the option "36: all textdatas" may have double name entries, i don't check, if the name already was in translate file ;) --> so make sure you allways replace all strings in the file.


To make the files ready for client you will need the PackEditor Tool(here).
Unpack the Tables by clicking unpack, now goto folder "data" insert the table_text_all_data.edf from your data folder in the translator folder into the data folder created by your PackEditor. Now use the option "Table Export" in the PackEditor.
Last, you have to copy the tbl.pak and the tbl0.pak from the unpacked "pack" folder into the pack folder from you client.

Download:
https://mega.co.nz/#!AcsklSqY!6p4D0Y...75SGju3pH8xB0Y

I hope it helps you :thumbup1:

[Release] RevCMS hot rooms

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Hello, community.

Today i release something small. I gonna release `hot rooms / popular rooms".
It shows the top 5 rooms with the most users in it.

First of all, add this to your page ( i recommend the community page):
Spoiler:

PHP Code:

<link rel="stylesheet" href="{url}/app/tpl/skins/Habbo/styles/rooms.css" type="text/css">
 
<
script type="text/javascript" src="{url}/app/tpl/skins/Habbo/js/rooms.js"></script> 


Remember, replace "skins/Habbo" with your skin folder, like "skins/yourskin"

Then, add the following code on the page you want it , i recommend the community page.
Spoiler:

PHP Code:

<?php

$eo 
'even';
 
function 
GenerateRoomOccupancy($usersNow$usersMax)
{
    
$num 1;
    
$percentage intval(($usersNow $usersMax) * 100);
 
    if (
$percentage <= 0)
    {
        
$num 1;
    }
    else if (
$percentage 35)
    {
        
$num 2;
    }
    else if (
$percentage 75)
    {
        
$num 3;
    }
    else if (
$percentage 100)
    {
        
$num 4;
    }
    else if (
$percentage >= 100)
    {
        
$num 5;
    }
 
    return 
'room-occupancy-' $num;
}
 
?>
<div class="habblet-container "> 
<div class="cbb clearfix red ">
 
<h2 class="title">Populaire kamers</h2>
 
<style type="text/css">
.room-occupancy-1 { background-image: url('{url}/app/tpl/skins/Habbo/images/rooms/room_icon_1.gif') !important; }
.room-occupancy-2 { background-image: url('{url}/app/tpl/skins/Habbo/images/rooms/room_icon_2.gif') !important; }
.room-occupancy-3 { background-image: url('{url}/app/tpl/skins/Habbo/images/rooms/room_icon_3.gif') !important; }
.room-occupancy-4 { background-image: url('{url}/app/tpl/skins/Habbo/images/rooms/room_icon_4.gif') !important; }
.room-occupancy-5 { background-image: url('{url}/app/tpl/skins/Habbo/images/rooms/room_icon_5.gif') !important; }
</style>
 
<div id="rooms-habblet-list-container-h124" class="recommendedrooms-lite-habblet-list-container">
<ul class="habblet-list">
 
<?php
 
$get 
mysql_query("SELECT * FROM rooms WHERE roomtype = 'private' ORDER BY users_now DESC LIMIT 5")or die(mysql_error());
 
while (
$room mysql_fetch_assoc($get))
{
    if (
$eo == 'even')
    {
        
$eo 'odd';
    }
    else
    {
        
$eo 'even';
    }
 
    echo 
'<li class="' $eo '">
    <span class="clearfix enter-room-link ' 
GenerateRoomOccupancy($room['users_now'], $room['users_max']) . '" title="Go There" roomid="' $room['id'] . '">
    <span class="room-enter">Naar kamer</span>
    <span class="room-name">' 
. ($room['caption']) . '</span>
    <span class="room-description">' 
. ($room['description']) . '</span>       
    <span class="room-owner">Owner: <a href="/home/' 
. ($room['owner']) . '">' . ($room['owner']) . '</a></span>
    </span>
    </li>'
;
}
 
?>
 
<div id="room-more-data-h124" style="display: none">
<ul class="habblet-list room-more-data">
 
<?php
 
$get 
mysql_query("SELECT * FROM rooms WHERE roomtype = 'private' ORDER BY users_now DESC LIMIT 6,10")or die(mysql_error());
 
while (
$room mysql_fetch_assoc($get))
{
    if (
$eo == 'even')
    {
        
$eo 'odd';
    }
    else
    {
        
$eo 'even';
    }
 
    echo 
'<li class="' $eo '">
    <span class="clearfix enter-room-link ' 
GenerateRoomOccupancy($room['users_now'], $room['users_max']) . '" title="Go There" roomid="' $room['id'] . '">
    <span class="room-enter">Naar kamer</span> <br>
    <span class="room-name">' 
. ($room['caption']) . '</span> <br>
    <span class="room-description">' 
. ($room['description']) . '</span>       
    <span class="room-owner">Owner: <a href="/home/' 
. ($room['owner']) . '">' . ($room['owner']) . '</a></span>
    </span>
    </li>'
;
}
 
?>
 
</ul>
</div>
 
<div class="clearfix">
<a href="#" class="room-toggle-more-data" id="room-toggle-more-data-h124">Meer kamers!</a>
</div>
 
</div>
 
<script type="text/javascript">
L10N.put("show.more", "Show more rooms");
L10N.put("show.less", "Show less rooms");
var roomListHabblet_h124 = new RoomListHabblet("rooms-habblet-list-container-h124", "room-toggle-more-data-h124", "room-more-data-h124");
</script>
 
</div>
</div>
<script type="text/javascript">if (!$(document.body).hasClassName('process-template')) { Rounder.init(); }</script>
 
   
<br /><br>



Remember, replace "skins/Habbo" with your skin folder, like "skins/yourskin"
The only thing you need to do is add the css and js in your style and js folder.

Download link of the css and js : https://www.mediafire.com/?tki8xg7417i1p67

Screenshot of the result : http://gyazo.com/f3b0bb3deac31b08cbd44fe5c231e755
Sorry if you don't understand the tutorial on how to set this up, i have some trouble with my English grammar.

Anyways, have a nice day further,

Mozilla.

[Release] /find command [1.5]

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Yeah yeah whatever people, some new members are asking me for these stuff, believe it or not !
So a quick kick off, just no intro, or anything else -.-

ZChat_Cmds.cpp
Code:

void ChatCmd_FindPlayer(const char* line, const int argc, char **const argv);
Code:

_CC_AC("find",                                            &ChatCmd_FindPlayer,                CCF_ALL, ARGVNoMin, 1, true, "/find <charname>", "");
Code:

void ChatCmd_FindPlayer(const char* line,const int argc, char **const argv)
{
        char szMsg[256];
        if(argc < 2)
        {
                sprintf(szMsg, "^2Usage: /find <charname>");
                ZChatOutput(szMsg);
                return;
        }

        char* TargetName = argv[1];
        ZPostWhere(const_cast<char*>(TargetName));
}

Save > Build > Run..
Obviously ya'll know what's this, usage: /find <player_name>
Done, Peace :):

Error with Sro_Client 110 cap but not with a Sro_Client 100 cap

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Hello.

So as the title say
When i using a Sro_Client 110 cap i getting this error






But if i use a other Sro_client 100 cap i dont get this. Why is that ?
I got the Sro_client from here
http://forum.ragezone.com/f722/sro_c...ry-fix-921425/

So anyone maby have a working Sro_Client 110 cap they could uppload and share with me ?
So i dont have to use any loader.

Thanks

WarRock Phillipines Packets

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Hey, i need the Packets for WarRock Phillipines.

I try to sniff, but i cant log in in WR PH.

MFG

Daniel

[AD] MU NOBLE l Ex802 l PvP server l 50x l No Resets l BR/ENG

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Welcome to MU Noble.
One server ex802 perfect for you.





Links:
SITE [PT]: http://www.munoble.com/br
SITE [ENG]: http://www.munoble.com/eng
FORUM: http://www.munoble.com/forum

-SERVER INFO's
Exp: 50x
Drop: 40%
Version: ex802
No resets


All feature of seasons 1 / 2 / 3 / 4 / 5 / 6 / 7
- New form to search guild and party
- New personal store system
- New event: Pandora Mining system
- New skill tree
- New UI support
- New mini event: The Snake Begins
- New wings and itens
- New transformation rings.
- Element system complete.
- Socket system complete.
- 2.5 Level Wings
- Unique configurations
- Unique featuer
- 3D Camera
- HP Bar
- More custons...


More informations about drops: http://www.munoble.com/forum

PK System:
If nivel of PK Killer is 4, can drop your items .
[10% is probability].

VIP Plans:
Vip Bronze - [EXP: +10%]
Vip Silver - [EXP: +20% / DROP: +10%]
Vip Gold - [EXP: +40% / DROP: +20%]

Comands in game:
/post - Global post
/pkclear - Clear pk status.
/addstr - Add points in strenght
/addagi - Add points in agility
/addvit - Add points in vitality
/addene - Add points in energy
/addcmd - Add points in command
/request - Open or close all requests from others players
/partyleader - Define one leader to party
/warp - Warp to other map
/offtrade - Offtrade system

Bonus of experience in events:
-DevilSquare
-BloodCastle

*All configs in forum (drop list,hour of events,etc..)
*Dedicated and secure.
*Nice custons.
*New OFF-TRADE system.
*Goblin points system (time online).

[Release] IgniteRepack Website

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Hey everyone,

I've started working on a KalOnline server just to hobby a bit and learn more about C++ programming and making an attempt to get the community back alive. As some may know, my goal is to create an entire new clean repack (named IgniteRepack) which is up-to-date with International Kalonline.

For this I'm using Termina Repack as it still requires a lot of work to implement things such as thief skills.

Even though I've been working already on the private server, my first point of interest is creating an entire website as all the existing layouts seem to be pretty old and for my opinion, it needs some refreshment.

Therefore I have decided to release my initial design which I am planning to use.

PNG File:
http://www.ignitecoding.com/Files/Re...ck/Web/kal.png

PSD File (PSD does include 2 extra templates I tried to work on first):
http://www.ignitecoding.com/Files/Re...ck/Web/kal.psd

I've based this design upon one from FushionCMS (used for WoW CMS systems), for which I thank them for designing such awesome designs.

Please note that if people are interested in this design, I will take it to the next step and start creating this page interactive using JSON/Knockout/HTML5/CSS3 and whatever :)

I just need people to create it for, so i have a reason to do it, and being motivated to keep working on it :)

Kind Regards,
Larssy1

[GunZ] Gunbi.net - Where anime and gunz come alive!

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-OFFICIAL NEW GAME MODES-
* Try to escape [NEW]
* Drop GunGame [NEW]
* GunGame
* Infected Extreme [NEW] (be a zombie with custom zombie look, custom effects and special ability)
* Infected (Zombie avatar, zombie dagger)
* New Ranking icon based on (kills - deaths = icon)
* Screen shot upload to server and displayed in gallery
* Smart Roomtag loader
* Awesome No Lead (Melee and Ranged Weapons)
* Bounty exchange system
* Gamble Channel, bet and win cash coins
* Game Launcher Coded by Andres & HeroBanana
* Smart GUI and pretty design to stay connected at game
* Many functions like forum, shop, ranking and global and private chat with your friends.
* Automatic start with windows (toggle able by settings)
* External friend form to talk and stay connected with them.
* New and Creatives Models
* Developer of our personal models
* Unique designs

-OLD PREVIEW - NEW CHARACTERS-





-STAFF-
HeroBanana Owner / trunksx Owner / adz28 Owner
Mitchel - EU Administrator
Dennis - EU Administrator
Kryh - LA Administrator

VERY SOON, OUR FORUMS AND WEB INTRO WILL OPEN!
FAN PAGE

Compile error

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Hello,

When I compile i have 4 error and i don't understand why x)

Quote:

C:\Users\Mike\Desktop\Serveur flyff\Sources\_Database\DbManagerSave.cpp(1186): fatal error C1019: unexpected #else7_WorldServer fatal error LNK1120: 2 unresolved externals
7_WorldServer error LNK2019: unresolved external symbol "public: int __thiscall CLinkedItemMgr::AddLinkedItem(class CItemElem *)" (?AddLinkedItem@CLinkedItemMgr@@QAEHPAVCItemElem@@@Z) referenced in function "private: void __thiscall CDPSrvr::OnLinkedItem(class CAr &,unsigned long,unsigned long,unsigned char *,unsigned long)" (?OnLinkedItem@CDPSrvr@@AAEXAAVCAr@@KKPAEK@Z)
7_WorldServer error LNK2019: unresolved external symbol "public: class CItemElem * __thiscall CLinkedItemMgr::GetLinkedItem(unsigned long)" (?GetLinkedItem@CLinkedItemMgr@@QAEPAVCItemElem@@K@Z) referenced in function "private: void __thiscall CDPSrvr::OnLinkedItem(class CAr &,unsigned long,unsigned long,unsigned char *,unsigned long)" (?OnLinkedItem@CDPSrvr@@AAEXAAVCAr@@KKPAEK@Z)


Can you help me please ?
thanks

Spouse Chat Issue[MoopleDev]

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Hey guys, so I am now trying to get the spouse chat to work(between married couples ofc). Now, in MoopleDev theres already a spouse chat handler class(SpouseChatHandler.java), however this class does not get executed when I send a spouse message. I assume it's because the headers of the packets are incorrect, these are the headers I currently have:

SendOps:
SPOUSE_CHAT(0x88),
RecvOps:
SPOUSE_CHAT(0x6F),

Handler:
registerHandler(RecvOpcode.SPOUSE_CHAT, new SpouseChatHandler());

I was wondering if someone has the correct header, or can explain to me why the class doesn't get executed.

Regards,
Smartloser

[PC] Dead Island: Epidemic Free!!!

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This game is having a free weekend....looks pretty cool...worth a try :)







Clickity Clack!!!





Key Features



You have direct control over your hero. No Last Hitting, mouse-click-to-move nonsense here - it’s you, good ol’ WASD, and your trigger finger, making it easy to hop in, no muss, no fuss.
No idea what any of that means? No problem. All you need to know is that you need to point your crosshairs towards anyone and anything not on your team!



Team up with 3 other survivors and take on the zombie menace together in PvE co-op horde mode, or take the fight to other players in the unique three-team "PvPvPvE" Scavenger mode where you'll battle it out in a competition to grab supplies, hold key points, outsmart the competition and blast through hordes of zombies.



Featuring a constantly expanding and varied roster of unlikely heroes with unique skills, Dead Island Epidemic offers you a host of play styles whether you like your action up close and personal, at range or through supporting your teammates. Each character has an array of skills with which to wreak havoc - use these strategically in order to inflict maximum punishment on both the undead and those you want to be dead.



Fan favourite Weapon Crafting is here from Dead Island, helping you get the edge (pun intended) on the competition and build an arsenal from hundreds of insane weapons to suit your playstyle! Featuring progressively more powerful and insane weapons in multiple tiers: From crudely crafted Spikey Planks to Electrified Double Spinning Sawblade Swords and literally everything in between: what’s better than a chainsaw for dispatching the undead horde? Well, how about a FLAMING CHAINSAW? Everyone knows machetes are cool, but DOUBLE FLAMING MACHETE GLOVES are better!
Whatever your chosen character, style of play and mental disposition - there’s a weapon for every occasion.



Clean Engine.exe

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Like in topic, could some1 reupload clean engine cuz all links dead ;/

Thanks a lot ;)

[Request] Who can made a tutorial for add a furni on Plus R2 (furnidata_xml)?

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Hi,
I want to know how to add a furni on PlusR2
because I don't understand how to do with the xml furnidata

[Release] Habworld.co.uk • R63 • 99.9% LAG FREE • Amazing CMS • Hiring Staff• Protected

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www.habworld.co.uk

Re-Birth of HabRockz Hotel • R63 • Amazing CMS • Hiring Staff • Friendly Staff • Protected • Staff Applications • Update Catalogue • Wired Furni • 24/7 • Custom CMS • Hourly Backups • Free VIP (Including :spush/:spull) • Everyone's Language excepted • Tell your friends • Daily Events • ROTW • JOIN US TODAY •

Staff interviews:
Event staff interviews @ 20+ online!
Moderation staff interviews @ 25+ online!

When you signing up please Reference Dark

Login and Password area

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What files in client need to change? to change that login and password panel in to the other, or replace with original?

Discussion Guess who's the idiot?

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I have been working on PC's now for about 5 years.....ran into a few issues and learned from them and moved on....Now that the background is out of the way...

So I was playing Rust earlier and my computer starting making a weird noise.....couldn't locate the source so ignored and went on. After about 10 minutes entire computer shut down. Start it up and it would shut down immediately....PSU?!?!?!?

WELL....who in the room is the idiot that installed his PSU upside down?

*Monolith raises his hand*

With this new case came a movement in my PSU from the top to the bottom...my first time dealing with this configuration so I installed the PSU as I normally would and moved on.

It would seem that installing the PSU so the fan is pulling fresh air directly from the GPU exhaust will quickly burn out a PSU....DUH!

So upgraded my PSU to a Corsair TX650W...much better than my Coolermax 600W....and a valuable lesson learned for a mere $90.

So for all you future PC builders...don't lose confidence if you do something stupid. It's only money and it happens to the best of us LOL
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