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Kabod+Server
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[Help] Disconnected from the server when i click in the login box mu emu s8.3
Español(Spanish)
Saludos Comunidad
Tengo un problema con los files muemu s8.3
hace poco lordbilly compartio un gameserver para estos files que traian cosas como Custom Message GM/ADM ONLINE, Fixed Quest Gens entre otras cosas.
resulta que cuando me voy a loguear en el cliente, este me desconecta, mostrando el siguiente error en el gs: (1)
No se que podria ser , revise en los files y el cliente si el serial y la ip eran las mismas y por lo que veo esta todo bien.(2)
espero puedan ayudarme.
English (?)
greetings Community
I have a problem with files muemu S8.3
lordbilly recently shared a gameserver for these files that had things like Custom Message GM / ADM ONLINE, Fixed Quest Gens among other things.
It turns out when I go to log on the client, this disconnect me, displaying the following error in the gs: (1)
I checked in the files and client if the serial & ip are the same & as far as I can see everithing is ok (2)
I hope you can help me.
(1)
Error
09:34:33 [SocketManager] Server started at port [55901]
09:36:55 [SocketManager] Protocol header error (Index: 9000, Header: db)
(2)
[MainInfo]
LauncherType = 0
IpAddress = 192.168.1.34
IpAddressPort = 44405
ClientVersion = 1.04.05
ClientSerial = TbYehR2hFUPBKgZj
WindowName = MU
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll
CameraName = Camera.dll
[ClientInfo]
IpAddress = 192.168.1.34
ServerPort = 55999
ServerName = MuOnline
ClientName = main.exe
PluginName = Camera.dll
VerifyName = MHPVerify.dll
ServerList.dat
//ServerCode ServerName ServerAddress ServerPort ServerType
11 "GameServer" "192.168.1.34" 55901 "SHOW"
19 "GameServerCS" "192.168.1.34" 55919 "HIDE"
end
MapServerInfo.dat
0
//ServerCode MapServerGroup InitSetVal IpAddress Port
11 0 1 S192.168.1.34 55901
19 0 0 S192.168.1.34 55919
end
[GameServerInfo]
GuardMessage = Welcome to MuOnline MuEmu S8 EP3
ServerName = MuOnline
ServerCode = 11
ServerLock = 0
ServerPort = 55901
ServerVersion = 1.04.05
ServerSerial = TbYehR2hFUPBKgZj
ServerMaxUserNumber = 1000
Saludos Comunidad
Tengo un problema con los files muemu s8.3
hace poco lordbilly compartio un gameserver para estos files que traian cosas como Custom Message GM/ADM ONLINE, Fixed Quest Gens entre otras cosas.
resulta que cuando me voy a loguear en el cliente, este me desconecta, mostrando el siguiente error en el gs: (1)
No se que podria ser , revise en los files y el cliente si el serial y la ip eran las mismas y por lo que veo esta todo bien.(2)
espero puedan ayudarme.
English (?)
greetings Community
I have a problem with files muemu S8.3
lordbilly recently shared a gameserver for these files that had things like Custom Message GM / ADM ONLINE, Fixed Quest Gens among other things.
It turns out when I go to log on the client, this disconnect me, displaying the following error in the gs: (1)
I checked in the files and client if the serial & ip are the same & as far as I can see everithing is ok (2)
I hope you can help me.
(1)
Error
Quote:
09:34:33 [SocketManager] Server started at port [55901]
09:36:55 [SocketManager] Protocol header error (Index: 9000, Header: db)
Quote:
[MainInfo]
LauncherType = 0
IpAddress = 192.168.1.34
IpAddressPort = 44405
ClientVersion = 1.04.05
ClientSerial = TbYehR2hFUPBKgZj
WindowName = MU
ScreenShotPath = ScreenShots\Screen(%02d_%02d-%02d-%02d)-%04d.jpg
ClientName = main.exe
PluginName = MHPClient.dll
CameraName = Camera.dll
Quote:
[ClientInfo]
IpAddress = 192.168.1.34
ServerPort = 55999
ServerName = MuOnline
ClientName = main.exe
PluginName = Camera.dll
VerifyName = MHPVerify.dll
Quote:
//ServerCode ServerName ServerAddress ServerPort ServerType
11 "GameServer" "192.168.1.34" 55901 "SHOW"
19 "GameServerCS" "192.168.1.34" 55919 "HIDE"
end
Quote:
0
//ServerCode MapServerGroup InitSetVal IpAddress Port
11 0 1 S192.168.1.34 55901
19 0 0 S192.168.1.34 55919
end
Quote:
[GameServerInfo]
GuardMessage = Welcome to MuOnline MuEmu S8 EP3
ServerName = MuOnline
ServerCode = 11
ServerLock = 0
ServerPort = 55901
ServerVersion = 1.04.05
ServerSerial = TbYehR2hFUPBKgZj
ServerMaxUserNumber = 1000
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[Help] Error installing EffectWeb
Hello everybody s, well because I'm having an affair with a template that I have for effect web and not get it to work locally.
I mean, now I have it in a hosting and only uploaded it, set it up with its 4 things and running, but I get it to work locally to edit one things and do a test .....
I am installing AppServer with ioncube and copying all such web which have in the folder: www but nothing no way and I would like to know if someone who knew the subject could I lend a hand.
The error that I get when loading the web at home is as follows:
Warning: dl () [function.dl]: Not supported in multithreaded Web servers - use extension = php_mssql.dll in your php.ini in C: \ AppServ \ www \ mg_modules \ classes \ MGTeam_MSSQL.cla sS.php on line 42
E removed the php.ini; appearing before but I can not make it work, I hope you can's take a cable, thank you very much!
Nose if it'll be not installed correctly or that but no way, also is the web efect so put in the archives: 2.0.0 Beta Edition
:(::(:
I mean, now I have it in a hosting and only uploaded it, set it up with its 4 things and running, but I get it to work locally to edit one things and do a test .....
I am installing AppServer with ioncube and copying all such web which have in the folder: www but nothing no way and I would like to know if someone who knew the subject could I lend a hand.
The error that I get when loading the web at home is as follows:
Warning: dl () [function.dl]: Not supported in multithreaded Web servers - use extension = php_mssql.dll in your php.ini in C: \ AppServ \ www \ mg_modules \ classes \ MGTeam_MSSQL.cla sS.php on line 42
E removed the php.ini; appearing before but I can not make it work, I hope you can's take a cable, thank you very much!
Nose if it'll be not installed correctly or that but no way, also is the web efect so put in the archives: 2.0.0 Beta Edition
:(::(:
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Datang Online Client Source + Server
datang online client source + srv
but i not tested it, its game chinese
download :
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[Help] a not very common problem
Imgur: The most awesome images on the Internet
appears everytime i start cabal, any way to fix it or to disable xtrap?
appears everytime i start cabal, any way to fix it or to disable xtrap?
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[Help] Can't get the server to work
Can someone help me setup the server so i am able to connect to it, i did everything the tutorials said, but i can't seem to get it working
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[Help] item description ..
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Differences Locks && synchronized
Okay, i have some questions about the locks and synchronized.
I'm developement a v75 source (MetroMS), talking with @GabrielSin he say to apply locks in MapleMap to prevent leaks, and stops spawns, npc gone ,etc.
My developement it has enought progress to help this comunnity with other sources..
My project is still alive with the MapleStoryLA Server.
I'll add my project to developement section today.
Its my original "setReactorState"
LeaderMS v2
what is the differences and benefits with the lock
I'm developement a v75 source (MetroMS), talking with @GabrielSin he say to apply locks in MapleMap to prevent leaks, and stops spawns, npc gone ,etc.
My developement it has enought progress to help this comunnity with other sources..
My project is still alive with the MapleStoryLA Server.
I'll add my project to developement section today.
Its my original "setReactorState"
Code:
public void setReactorState(int state) {
synchronized(this.mapobjects) {
for (MapleMapObject o : mapobjects.values()) {
if (o.getType() == MapleMapObjectType.REACTOR){
((MapleReactor) o).setState((byte) state);
broadcastMessage(MaplePacketCreator.triggerReactor((MapleReactor) o, state));
}
}
}
}
LeaderMS v2
Code:
public void setReactorState(int state) {
objectRLock.lock();
try {
for (MapleMapObject o : mapobjects.values()) {
if (o.getType() == MapleMapObjectType.REACTOR) {
((MapleReactor) o).setState((byte) state);
broadcastMessage(MaplePacketCreator.triggerReactor((MapleReactor) o, state));
}
}
} finally {
objectRLock.unlock();
}
}
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Hiring Gunbound Developer
WeDevGames is now hiring a game developer for Gunbound. email us at official.wedevgames@yahoo.com.ph
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[V19] Shadow FlyFF - Mid Rate | Player Driven Server [NEW]
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weapon leveling system problem
on DbManager.cpp i have this code
i'm getting this error
Thanks ! more power RZ!
PHP Code:
#ifdef __WEAPON_LEVELING
pItemElem->m_nWeaponLevel = GetIntPaFromStr( is.szItem, &nLocation );
pItemElem->m_nWeaponExp = GetIntPaFromStr( is.szItem, &nLocation );
if(pItemElem->m_nWeaponExp < 0) pItemElem->m_nWeaponExp = 0;
if(pItemElem->m_nWeaponLevel < 1) pItemElem->m_nWeaponLevel = 1;
#endif
PHP Code:
DbManager.cpp(8283) : error C2143: syntax error : missing ';' before '->'
DbManager.cpp(8283) : error C2501: 'pItemElem' : missing storage-class or type specifiers
DbManager.cpp(8284) : error C2143: syntax error : missing ';' before '->'
DbManager.cpp(8284) : error C2501: 'pItemElem' : missing storage-class or type specifiers
DbManager.cpp(8284) : error C2086: 'int pItemElem' : redefinition
DbManager.cpp(8283) : see declaration of 'pItemElem'
DbManager.cpp(8285) : error C2059: syntax error : 'if'
DbManager.cpp(8286) : error C2059: syntax error : 'if'
Thanks ! more power RZ!
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[Help] Comet Server - Problem
When i type 'è,à,ì,ò,ù,ñ' the result is Screenshot by Lightshot![]()

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[Help] Infinity fix
When the arena starts, all useless Items in player's inventory disappear. We need to make the same feature in Infinity Field, just like arena, to make all the player's items disappear for the Infinity field time.
How to make it?
Or can you give us a clue where in the code we can find this option?
How to make it?
Or can you give us a clue where in the code we can find this option?
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SQL Need help on fixing an error in MYSQL ourstoryv142
Hello peepz from RageZone ive never had this error seen before so idk what to do with it i didn't changed anything on my computer or did something stupid with it but just now this pops up everytime :)
Attachment 157159
Attachment 157159
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PokemonCPP
Okay so,
I threw this together quite quickly and amazingly it wasn't that hard.
![]()
Specs:
- C++14
- CMake 3.5.2
- SFML 2.0
I also wrote a small map parser which you give it an image of the map to parse, an tilesheet and it will output a map with ids of the tiles.
Suggestion wether I should continue this?
I threw this together quite quickly and amazingly it wasn't that hard.

Specs:
- C++14
- CMake 3.5.2
- SFML 2.0
I also wrote a small map parser which you give it an image of the map to parse, an tilesheet and it will output a map with ids of the tiles.
Suggestion wether I should continue this?
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[Help] R63b zoomout to R63a
is it possible to make r63a support the same zoomout method that r63b uses, because its hard to get all zoomouts for new released stuff
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[Discussion] WARNING to all private servers!
As everyone knows, GameCampus sold their database to RedFox games, now RedFox is shutting down private server, if your server is popular you may be in a dangerous zone, they are attacking from everywhere, they are sending all the ''copyright thing'' to your web hosting and your dedicate server company, be careful you may be the next, if your server so popular RedFox may attack you and get down your server, i really dont know why are they doing this, if as far i know the RF files were leaked by them (CCR)?
I hope someone have a good answer to this, they are back to strike everyone.
Any moderator must explain this situation please, because theres not point to do a RF server if this going to happen.
I hope someone have a good answer to this, they are back to strike everyone.
Any moderator must explain this situation please, because theres not point to do a RF server if this going to happen.
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VSRO - Instance Uniques - No Uniques in HWT/QinShi
Hey guys,
I've recently reduced the number of mobs spawning on my gameserver and now I've noticed that there are no unique monsters in holy water temple and jangan cave.
I'm taking a guess and say it has to do with the query I used to reduce the monsters on the gameserver.
Query:
USE SRO_VT_SHARD
UPDATE Tab_RefNest SET dwmaxtotalcount=dwmaxtotalcount/2
WHERE dwTacticsID NOT BETWEEN 41000 AND 43860
AND dwTacticsID NOT BETWEEN 32100 AND 32800
UPDATE dbo.Tab_RefNest SET dwmaxtotalcount=1
WHERE dwdelaytimemax=21600;
If I'd just restore my refnest-table then I'd be having the problems of too much monsters on one gameserver again, so my question:
Is there a way/query to fix those uniques again?
I can't find and fix the uniques manually due to missing descriptions in the refnest-table.
I've recently reduced the number of mobs spawning on my gameserver and now I've noticed that there are no unique monsters in holy water temple and jangan cave.
I'm taking a guess and say it has to do with the query I used to reduce the monsters on the gameserver.
Query:
USE SRO_VT_SHARD
UPDATE Tab_RefNest SET dwmaxtotalcount=dwmaxtotalcount/2
WHERE dwTacticsID NOT BETWEEN 41000 AND 43860
AND dwTacticsID NOT BETWEEN 32100 AND 32800
UPDATE dbo.Tab_RefNest SET dwmaxtotalcount=1
WHERE dwdelaytimemax=21600;
If I'd just restore my refnest-table then I'd be having the problems of too much monsters on one gameserver again, so my question:
Is there a way/query to fix those uniques again?
I can't find and fix the uniques manually due to missing descriptions in the refnest-table.
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Damage WZ Edit
Well, different from official servers when editing the damage of skill in .wz files is not just visual , it actually increases the damage of the players.
I know no one here will give me some quick fix. My doubts within the source exists somewhere that the server sends the level of skill and its damage (sent client to server) ? Because I probably wanted to do something to compare my .xmls with the data we're getting . Or is there something simpler to do?
I know no one here will give me some quick fix. My doubts within the source exists somewhere that the server sends the level of skill and its damage (sent client to server) ? Because I probably wanted to do something to compare my .xmls with the data we're getting . Or is there something simpler to do?
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Mu Online Mobile (Miracle/Origin) - Vr 1.4.3
Skype Group Development
Join us, we need you: I will fight in your sides guys
Progress
Make server complete functional - Done
Fix source files erros - Done
Translate the source files - In Development
Translate the Game - In Development
Logs
Quote:
16.06.2016 pt2 - We just found Client SRC, gonna start look at it
Quote:
16.06.2016 - We are trying to translate the game, we tried to use english client, but it use other login system, and when you try to login in it gives you a crash. Then we thinked, we could take the files from english client and replace in the chinese client, we did, and it worked, but translate only 20% of the file. Then we looked at server files and found the GameRes folder, translated it complete, and again, it worked, but translated only 10%. Now we have 100% believe that the files are inside Bin Folder, but the files are encrypted, and if you try to copy and replace the files from the english client into chinese ones gonna give you a crash. So we are fucked until now :junglejane:
What have in this version?
- The Login/Register System works perfectly
- Multplayer user (no bypass anymore)
- The game has 0 bugs
- The game is translated 20%
How setup it?
- Install C++ Redistributable Packages 2008/2010/2012 (Both, 32x 64x)
- Install SQL Server 2008 (You gonna need SQL Server Management)
- Install MySql (Install Navicat for view tables etc)
- Install Internet Information Services Manager (IIS)
- Install all services preferably
- You will need config the IP located in
- GameServerFolder
- DatabaseFolder
- LogDatabaseFolder
- WebFolder
- Web_api folder
- Operate WebFolder
- Assets Folder in Client
- Smali Folder
Downloads
Server + Client + Database's + MySQL + Web: Download
Database SRC(Not modified): Download
Client SRC(Not modified):Download
Client Translated (Only 20%): uploading
English Client: Download (Its not working with this server files but you can get english assets)
Client Chinese: Download (The one that i used to start the translation and connect to my server)
GameRes Folder Translated (100%): Download (Some of this files translated affects the text ingame, like mobs, npcs and others stuff, not all)
Client Original: Download (This client has never been used, but if you still want it)
FullServer Files: Download (Here you gonna find all files, but mixed and in chinese)
Tools
Xml File translator: Download
Description: Used to translate the text inside GameRes folder.
ApkTools: Download
Description: Used for unpack and repack the client.
ApkTools + Other stuff: Download
Description: Used for unpack and repack the client, and also sign the .Apk
Unity Decompile and Tools: Download
Description: Used for work with .unity files that are inside the client
A Big thanks to :love:
Phan trong hieu
Lucastx
hunghyh
XLW00TLX
fallenfate
Zyth3
Mu Origin GM
Teemo Cell
Zoren Agan
[GA]Ruin
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