can someone help me setup a retro please i already have files in my htdocs but they come with errors and i cannot get passed them :(: i will accept any version retro but i really wppuld like a rp
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[Help] Can anyone help setup a retro (No vps yet)
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Advanced Octet Editor v1 [PHP, Mailer, Guide]
https://www.youtube.com/watch?v=XXDEVCX8nNg
use HD option at video
Files:
Index.php - main/core
mailer.php - what send the mail
pwclass.php - most of text/item related data stuff here
Download link:
https://drive.google.com/open?id=0Bz...U5FSEJ2MUItNVk
Description:
Php+javascript (not java like .jsp) based octet editor what also help to understand what octet what do, so also caould say a online octet guide also guide.
Features:
- Armor, jewelry, weapon, genie, pet, flyer, fashion, blessbox, arrows, genies and etc etc octet editing option
-Individual or group mail sending
-auto proctype fix/custom proctype
-widely editable equipments
*Tested on firefox, opera, chrome [linux & android]*
*This tool mainly created for 1.4.2 but i guess could work with different version aswell
Online test:
- http://shadowvzs.uw.hu/PW/web/index.php (don't worry about incorrect special chars, on your appache will work)
Old Version in dev section
http://forum.ragezone.com/f752/item-octet-creator-php-javascript-1124198/
use HD option at video
Files:
Index.php - main/core
mailer.php - what send the mail
pwclass.php - most of text/item related data stuff here
Download link:
https://drive.google.com/open?id=0Bz...U5FSEJ2MUItNVk
Description:
Php+javascript (not java like .jsp) based octet editor what also help to understand what octet what do, so also caould say a online octet guide also guide.
Features:
- Armor, jewelry, weapon, genie, pet, flyer, fashion, blessbox, arrows, genies and etc etc octet editing option
-Individual or group mail sending
-auto proctype fix/custom proctype
-widely editable equipments
*Tested on firefox, opera, chrome [linux & android]*
*This tool mainly created for 1.4.2 but i guess could work with different version aswell
Online test:
- http://shadowvzs.uw.hu/PW/web/index.php (don't worry about incorrect special chars, on your appache will work)
Old Version in dev section
http://forum.ragezone.com/f752/item-octet-creator-php-javascript-1124198/
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[Help] Mystic Crystal Monster Editing
Hi All
I've had a search through to no avail.
Has anyone had any experience with changing which monsters spawn from a Mystic crystal?
I've tried searching through ollydbg for the item code (090108) but couldn't really find anything i could understand.
Im wanting to make the mystic crystals more worth while for higher levels (swap out hopy, decoy, goblin etc for higher lvl monsters)
Additionally, does anyone know what hex string i should be searching for to find the aging rates?
Only thing i've found is the editing programs which doesnt work for my server (same for mixes)
I've had a search through to no avail.
Has anyone had any experience with changing which monsters spawn from a Mystic crystal?
I've tried searching through ollydbg for the item code (090108) but couldn't really find anything i could understand.
Im wanting to make the mystic crystals more worth while for higher levels (swap out hopy, decoy, goblin etc for higher lvl monsters)
Additionally, does anyone know what hex string i should be searching for to find the aging rates?
Only thing i've found is the editing programs which doesnt work for my server (same for mixes)
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V55 OdinMs rev 988
so i got the odinms rev 988 everythings good made account in sql and did all the IP changes and the localhost hex edited but when i want to log in it say's ID is not registered maybe some people of you had this error before?
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GunBound Classic - Private server 24/7
GUNBOUND THOR'S HAMMER
-Bug desconexion fixed!.-Buddy working.
-Lands added!.
-Classic Avatars!.
If you register today we send u 500k gold & 100k cash.
Algunas Imagenes del servidor:
Gracias por ve
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[Help] Clothes bug
Hi guys, first sorry for my english i speak spanish so. I have a problem bc when i put the new clothes (easter 2017 and christmas 2016) the hats and the shirt appears on the hair section :*: pls help
Screenshot:
![]()
Screenshot:

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Simple tag, feel free to use.
title.
![]()

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[Guide] Hook DLL in cabalmain
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[GunZ] Historic GunZ Open today | Anti-Lead | 24/7 Online | Join us Free
Web site : HistoricGunZ
Facebook : https://www.facebook.com/HistoricOfficial/
Register : HistoricGunZ - Registro
Download : HistoricGunZ - Downloads
.::Server::.
Exp : 50x
Server : Clanwar and Quest
New System Encrypter
.::Game Modes::.
DeathMatch
Deathmatch +Berserker
Team DeathMatch
Team Deathmatch +Extream
Gladiator
Team Gladiator
Assassination
Capture The Flag
Training
Team Training
Infected
GunGame
Quest
Survival
.::Others::.
Good Anti-hack
Item Dance
Kill Streaker
Sniper Crosshair
Duel Tournament 1vs1, 2vs2 and 4vs4
Shop Balance
Max Level. 125
Room Modiers
.::Imagen::.
![]()
![]()
![]()
![]()
Facebook : https://www.facebook.com/HistoricOfficial/
Register : HistoricGunZ - Registro
Download : HistoricGunZ - Downloads
.::Server::.
Exp : 50x
Server : Clanwar and Quest
New System Encrypter
.::Game Modes::.
DeathMatch
Deathmatch +Berserker
Team DeathMatch
Team Deathmatch +Extream
Gladiator
Team Gladiator
Assassination
Capture The Flag
Training
Team Training
Infected
GunGame
Quest
Survival
.::Others::.
Good Anti-hack
Item Dance
Kill Streaker
Sniper Crosshair
Duel Tournament 1vs1, 2vs2 and 4vs4
Shop Balance
Max Level. 125
Room Modiers
.::Imagen::.




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[Help] How to change quest reward message
i have successfully change the quest item reward of Beginner Quest which you need to hunt 3 pcs small horn and deliver to vartan and in exchange vartan will reward 10pcs. dahara amrita + 200 rupiah + chori gloves. i change this reward and made it 7 days tikoy + 200 rupiah + chori gloves (just for a test not yet final changes) but the reward message on the quest log still 10 pcs. dahara amrita which is supposed to be 7 days tikoy. i need your help and guide please to those have knowledge kindly guide me. thanks[IMG]
[/IMG]

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Help trick
Please help :
I made one new item id without the same
but when I drop to the ground,, and the model name is different from that in the bag .... but with the same id
how to equate the name and model of the new id![]()
I made one new item id without the same
but when I drop to the ground,, and the model name is different from that in the bag .... but with the same id
how to equate the name and model of the new id

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[Tut] Alpha Recoil (adds recoil to View Angle)
Search:
// BEGIN SPREAD\RECOIL LOGIC /*if(!m_isPressedFireTrigger) // if user let go of trigger, start return recoil back to normal right away, so that it doesn't linger at the top for a second or two after stopping firing { if(wpn->getCategory() != storecat_SNP) { RecoilCooldown = 0; } }*/ //Cynthia: 233 comment this block to bring recoil back when in single mode.
Change:
// BEGIN SPREAD\RECOIL LOGIC if(!m_isPressedFireTrigger) // if user let go of trigger, start return recoil back to normal right away, so that it doesn't linger at the top for a second or two after stopping firing { if(wpn->getCategory() != storecat_SNP) { RecoilCooldown = 0; } } //Cynthia: 233 comment this block to bring recoil back when in single mode.
Search:
// in prone, have recoil snap back to original aim if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) { RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side } else // otherwise player has to put aim back manually { PermRecoilViewMod.y += recoil * u_GetRandom(0.85f, 1.75f); if(PermRecoilViewMod.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { PermRecoilViewMod.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } PermRecoilViewMod.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }
Change:
// in prone, have recoil snap back to original aim if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) { RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side } else // otherwise player has to put aim back manually { RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); //M.Genc:: Alpha recoil if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }
Search:
if(!PermRecoilViewMod.AlmostEqual(r3dPoint3D(0,0,0), 0.01f)) { r3dPoint3D d = PermRecoilViewMod*0.1f; ViewAngle += d; PermRecoilViewMod -= d; }
Change:
/*if(!PermRecoilViewMod.AlmostEqual(r3dPoint3D(0,0,0), 0.01f)) { r3dPoint3D d = PermRecoilViewMod*0.1f; ViewAngle += d; PermRecoilViewMod -= d; }*/
Search:
PermRecoilViewMod.Assign(0,0,0);
Change:
//PermRecoilViewMod.Assign(0,0,0);
Search:
r3dVector PermRecoilViewMod; // this recoil doesn't snap back to original position
Change:
//r3dVector PermRecoilViewMod; // this recoil doesn't snap back to original position
Quote:
// BEGIN SPREAD\RECOIL LOGIC /*if(!m_isPressedFireTrigger) // if user let go of trigger, start return recoil back to normal right away, so that it doesn't linger at the top for a second or two after stopping firing { if(wpn->getCategory() != storecat_SNP) { RecoilCooldown = 0; } }*/ //Cynthia: 233 comment this block to bring recoil back when in single mode.
Quote:
// BEGIN SPREAD\RECOIL LOGIC if(!m_isPressedFireTrigger) // if user let go of trigger, start return recoil back to normal right away, so that it doesn't linger at the top for a second or two after stopping firing { if(wpn->getCategory() != storecat_SNP) { RecoilCooldown = 0; } } //Cynthia: 233 comment this block to bring recoil back when in single mode.
Quote:
// in prone, have recoil snap back to original aim if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) { RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side } else // otherwise player has to put aim back manually { PermRecoilViewMod.y += recoil * u_GetRandom(0.85f, 1.75f); if(PermRecoilViewMod.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { PermRecoilViewMod.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } PermRecoilViewMod.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }
Quote:
// in prone, have recoil snap back to original aim if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) { RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side } else // otherwise player has to put aim back manually { RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); //M.Genc:: Alpha recoil if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }
Quote:
if(!PermRecoilViewMod.AlmostEqual(r3dPoint3D(0,0,0), 0.01f)) { r3dPoint3D d = PermRecoilViewMod*0.1f; ViewAngle += d; PermRecoilViewMod -= d; }
Quote:
/*if(!PermRecoilViewMod.AlmostEqual(r3dPoint3D(0,0,0), 0.01f)) { r3dPoint3D d = PermRecoilViewMod*0.1f; ViewAngle += d; PermRecoilViewMod -= d; }*/
Quote:
PermRecoilViewMod.Assign(0,0,0);
Quote:
//PermRecoilViewMod.Assign(0,0,0);
Quote:
r3dVector PermRecoilViewMod; // this recoil doesn't snap back to original position
Quote:
//r3dVector PermRecoilViewMod; // this recoil doesn't snap back to original position
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[TUTORIAL] Alpha recoil. so simple. not needed 5555 line *-*
Search:
// in prone, have recoil snap back to original aim
Change to:
// in prone, have recoil snap back to original aim /*if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) {*/ RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side /*} else // otherwise player has to put aim back manually { PermRecoilViewMod.y += recoil * u_GetRandom(0.85f, 1.75f); if(PermRecoilViewMod.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { PermRecoilViewMod.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } PermRecoilViewMod.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }*/
ITS FINISHED!.
Sorry ragezone quote box bugged :/
Make This:
![]()
Quote:
// in prone, have recoil snap back to original aim
Quote:
// in prone, have recoil snap back to original aim /*if(PlayerState>=PLAYER_MOVE_PRONE && PlayerState<=PLAYER_PRONE_IDLE) {*/ RecoilViewModTarget.y += recoil * u_GetRandom(0.85f, 1.75f); if(RecoilViewModTarget.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { RecoilViewModTarget.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } RecoilViewModTarget.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side /*} else // otherwise player has to put aim back manually { PermRecoilViewMod.y += recoil * u_GetRandom(0.85f, 1.75f); if(PermRecoilViewMod.y > GPP->c_MaxVerticalRecoil) // limit how much gun goes up { PermRecoilViewMod.y = u_GetRandom(GPP->c_MaxVerticalRecoil*0.95f, GPP->c_MaxVerticalRecoil*1.1f); } PermRecoilViewMod.x += recoil*u_GetRandom(-0.15f, 0.3f); // + to a side }*/
Sorry ragezone quote box bugged :/
Make This:

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[Tut] Alpha item drop
[obj_DroppedItem.cpp]
Search:
PhysicsConfig.isDynamic = false; // to prevent items from falling through the groundPhysicsConfig.isKinematic = true; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
Change:
PhysicsConfig.isDynamic = true; // to prevent items from falling through the ground PhysicsConfig.isKinematic = false; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
![]()
Search:
Quote:
PhysicsConfig.isDynamic = false; // to prevent items from falling through the groundPhysicsConfig.isKinematic = true; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
Quote:
PhysicsConfig.isDynamic = true; // to prevent items from falling through the ground PhysicsConfig.isKinematic = false; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet

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[Easy-Tut] Do not drop item to the ground, put to backpack.
[obj_ServerPlayer.cpp]
Search:
// if we changed attachment, do not drop item to the ground, put to backpack if(m_clipAttmChanged == false || BackpackAddItem(clipItm) == false) {
Change:
// if we changed attachment, do not drop item to the ground, put to backpack if(/*m_clipAttmChanged == false ||*/ BackpackAddItem(clipItm) == false) {
Search:
Quote:
// if we changed attachment, do not drop item to the ground, put to backpack if(m_clipAttmChanged == false || BackpackAddItem(clipItm) == false) {
Quote:
// if we changed attachment, do not drop item to the ground, put to backpack if(/*m_clipAttmChanged == false ||*/ BackpackAddItem(clipItm) == false) {
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[Easy-Tut] Spawn no fire
[AI_Player.cpp]
Search:
// check weapon restrictions if(gClientLogic().localPlayer_) // check that we are in game { if ((gClientLogic().m_gameInfo.flags & GBGameInfo::SFLAGS_DisableASR) && wpn->getCategory() == storecat_ASR)
needExit = true;
Add below:
if (m_SpawnProtectedUntil && m_AuraType) needExit = true;
Search:
Quote:
// check weapon restrictions if(gClientLogic().localPlayer_) // check that we are in game { if ((gClientLogic().m_gameInfo.flags & GBGameInfo::SFLAGS_DisableASR) && wpn->getCategory() == storecat_ASR)
needExit = true;
Quote:
if (m_SpawnProtectedUntil && m_AuraType) needExit = true;
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[Support] Please help with Travianz by yi12345
Hey guys i have a big problem with Travianz by yi12345
i start this thread because the original is closed, http://forum.ragezone.com/f583/travianz-yi12345-829415/
please help me to fix it.
Some users have the same problem and no one says how to fix the problem.
Installed with hosting+domain "Not Found"
-> The requested URL /GameEngine/Admin/Mods/natarend.php was not found on this server.
-> The requested URL /GameEngine/Admin/Mods/natarbuildingplan.php was not found on this server.
Installed in LocalHost with xampp "Blank Page"
-> login.php & anmelden.php
This is a serius problem guys, if you know how to fix please tell us.
My Travian travianz.legendarios.com.ve
I NEED YOUR HELP
This guy need your help. http://forum.ragezone.com/f583/travi...0/#post6939410 (SAME PROBLEM).
And This guy need your help too. http://forum.ragezone.com/f583/travi...1/#post7007961 (SAME PROBLEM).
i start this thread because the original is closed, http://forum.ragezone.com/f583/travianz-yi12345-829415/
please help me to fix it.
Some users have the same problem and no one says how to fix the problem.
Installed with hosting+domain "Not Found"
-> The requested URL /GameEngine/Admin/Mods/natarend.php was not found on this server.
-> The requested URL /GameEngine/Admin/Mods/natarbuildingplan.php was not found on this server.
Installed in LocalHost with xampp "Blank Page"
-> login.php & anmelden.php
This is a serius problem guys, if you know how to fix please tell us.
My Travian travianz.legendarios.com.ve
I NEED YOUR HELP
This guy need your help. http://forum.ragezone.com/f583/travi...0/#post6939410 (SAME PROBLEM).
And This guy need your help too. http://forum.ragezone.com/f583/travi...1/#post7007961 (SAME PROBLEM).
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helpless SQL New Linked Server Error
helpless SQL New Linked Server ErrorIt's a problem. How to solveI tried several rounds.Sample picture http://picture.in.th/id/9436da74c716...3068e8helpless.
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[Help] helpless SQL New Linked Server Error
It's a problem. How to solveI tried several rounds.Sample picture http://image.free.in.th/v/2013/ic/170308050058.png.
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[Help] helpless SQL New Linked Server Error.
It's a problem. How to solveI tried several rounds..Sample picture http://image.free.in.th/v/2013/ic/170308050058.png
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