Hi, KurtzPel is a new game by KOG Studios, the creator of Grand Chase and Elsword.
Recently it had a NA closed alpha on Steam and the game is very far from complete.
I have the Steam closed alpha client, which is made using Unreal Engine 4.
As a start, I want to emulate the bare minimum to get pass the login screen, so that I can play with the character customizations.
How do I get started? Do I sniff where the packets are being sent, change the IP address in the client using a hex editor, and trial-and-error sending a response?
I am a computer science bachelor graduate using mostly Java, C#, Python, but I have zero experience in creating server emulators/reverse engineering.
Is there anyone who can help?
Thanks!
Recently it had a NA closed alpha on Steam and the game is very far from complete.
It has good character customizations, 2v2 PVP modes (CTF/Deathmatch/capture point), and a few PVE bosses that plays like Dauntless/Monster Hunter World.
I have the Steam closed alpha client, which is made using Unreal Engine 4.
As a start, I want to emulate the bare minimum to get pass the login screen, so that I can play with the character customizations.
How do I get started? Do I sniff where the packets are being sent, change the IP address in the client using a hex editor, and trial-and-error sending a response?
I am a computer science bachelor graduate using mostly Java, C#, Python, but I have zero experience in creating server emulators/reverse engineering.
Is there anyone who can help?
Thanks!