Hello. I am able to instigate an event and it all appears to run OK, BUT in the Event Messages on the screen , I seem to have a URL added for further information which points to webzen. I would like to alter that to point to my server. Does anyone know where the text of that message is located so I can modify it please??
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Event Info shown on game screen.
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Server Wesley Vale + Full Protection
SERVER FULL PROTECTION BY WESLEY
PHOTOS: https://imgur.com/a/CxuBKOM
DOWNLOAD FILES: https://www.sendspace.com/file/urm81v
SCAN: https://www.virustotal.com/gui/file/...1b5b/detection
PHOTOS: https://imgur.com/a/CxuBKOM
DOWNLOAD FILES: https://www.sendspace.com/file/urm81v
SCAN: https://www.virustotal.com/gui/file/...1b5b/detection
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item mall
hello good day
why is that when im in zone6 i can open my item mall
but when im in zone1(mandara) i cannot open the item mall.
why is that when im in zone6 i can open my item mall
but when im in zone1(mandara) i cannot open the item mall.
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Silkroad Legends free silk bonuscode!
Use "GIMMESILK" on https://silkroad.pw account panel and get 1k silks for free - this is available for limited time period so hurry up. :)
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[Help] How to create cps (zodiac ran gs asset)
I finally found zodiacs on ran gs and decrypted them, but i didn't found any cps on the zodiacs in the skinobject (or the cps file has a different name).
How to create cps?
How to create cps?
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[MyCoke] Coke Studios Massive Release [CokeMusic]
"MyCoke, previously known as Coke Music or Coke Studios, was an MMO chat game utilized in the marketing of the Coca-Cola brand. Made by Studiocom using core technology from the Sulake Corporation, famous for a similar title - Habbo Hotel. Later developing it's own engine, called Galapagos, the service launched Version 2 of the game in late 2004. On December 6, 2007, MyCoke was shut down..." - MyCoke Wiki
Today I am releasing all the Coke Studios related files that are in my possession.
I worked on reverse engineering the original Coke Studios client and trying to come up with a proper emulation of it for a few months and ended up recovering many lost files, organizing files/data that were found scattered across the internet, and also kicked up quite a bit of knowledge regarding the game that I at least never saw discussed or released anywhere else.
I've spent quite a bit of time organizing things and documenting tid-bits that may be relevant to those seeking to emulate or recreate the game in its entirety and some of this has already been posted in another community dedicated to the game. I'll share some of these details below before finally linking to my archive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The original Coke Studios (v1) was heavily worked on by Sulake and from what has been gathered across the internet, was most likely using Sulakes FUSE protocol and a similar design architecture to Habbo Hotel. Upon the release of the revised client (v2+), the game developers worked out an entirely revamped design for the client-server architecture (Galapagos).
This new client-server architecture was probably "cutting-edge" for its time and consisted of a front-end published in Director, a Java back-end, and multiple databases. Effectively the front end (visual aspect) was still created via Director, however, one of the cast files contained a cast member that was actually a Flash file (SWF). Inside of this Flash file is in fact, most of the clients source code.
See the developers decided to design a system that relied on using XML-RPC, RTMP, and ActionScript Messaging Format (AMF) for the networking related aspects. To utilize Remote Procedural Calls in Flash the developers used a technology called Flash Remoting. Essentially the client would prepare data and call a client-side stub, this stub would serialize the data and send it to a intermediary piece of software called the Flash Remoting Gateway. This Flash Gateway would de-serialize the data and pass it on to the server-side application which would then call a server-side stub, perform some action, and serialize a response which is then sent back to the Flash Gateway and back on to the client. Essentially with this design many things are stateless and the client relied on using caching/cookies or state would be sent in each packet.
If you are familiar with distributed systems and remote procedural calls, at this point you may have realized the implications that this design choice carries with it. Essentially since we have the source code from this SWF (thank you JPEXS) we have a copy of all the client-side stubs. Which means that you can more or less infer what the server was doing (not everything...).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a very condensed version of things and I omitted tons of detail while simplifying concepts that you can easily write entire books on. Which is to say that this is not the entire picture but plenty to go off of and definitely a better starting point than I had when I began this journey.
I won't bore you any longer, here is a screenshot of the archive's layout and also the download link.
![]()
https://mega.nz/file/euQQSapQ#Lw1qBqLrftyIpzdnDC2nFMuDdOXkqq12A5Fyc8PtFCg
I do not take credit for all of the files in this archive, thanks.
Today I am releasing all the Coke Studios related files that are in my possession.
I worked on reverse engineering the original Coke Studios client and trying to come up with a proper emulation of it for a few months and ended up recovering many lost files, organizing files/data that were found scattered across the internet, and also kicked up quite a bit of knowledge regarding the game that I at least never saw discussed or released anywhere else.
I've spent quite a bit of time organizing things and documenting tid-bits that may be relevant to those seeking to emulate or recreate the game in its entirety and some of this has already been posted in another community dedicated to the game. I'll share some of these details below before finally linking to my archive.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The original Coke Studios (v1) was heavily worked on by Sulake and from what has been gathered across the internet, was most likely using Sulakes FUSE protocol and a similar design architecture to Habbo Hotel. Upon the release of the revised client (v2+), the game developers worked out an entirely revamped design for the client-server architecture (Galapagos).
This new client-server architecture was probably "cutting-edge" for its time and consisted of a front-end published in Director, a Java back-end, and multiple databases. Effectively the front end (visual aspect) was still created via Director, however, one of the cast files contained a cast member that was actually a Flash file (SWF). Inside of this Flash file is in fact, most of the clients source code.
See the developers decided to design a system that relied on using XML-RPC, RTMP, and ActionScript Messaging Format (AMF) for the networking related aspects. To utilize Remote Procedural Calls in Flash the developers used a technology called Flash Remoting. Essentially the client would prepare data and call a client-side stub, this stub would serialize the data and send it to a intermediary piece of software called the Flash Remoting Gateway. This Flash Gateway would de-serialize the data and pass it on to the server-side application which would then call a server-side stub, perform some action, and serialize a response which is then sent back to the Flash Gateway and back on to the client. Essentially with this design many things are stateless and the client relied on using caching/cookies or state would be sent in each packet.
If you are familiar with distributed systems and remote procedural calls, at this point you may have realized the implications that this design choice carries with it. Essentially since we have the source code from this SWF (thank you JPEXS) we have a copy of all the client-side stubs. Which means that you can more or less infer what the server was doing (not everything...).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a very condensed version of things and I omitted tons of detail while simplifying concepts that you can easily write entire books on. Which is to say that this is not the entire picture but plenty to go off of and definitely a better starting point than I had when I began this journey.
I won't bore you any longer, here is a screenshot of the archive's layout and also the download link.

https://mega.nz/file/euQQSapQ#Lw1qBqLrftyIpzdnDC2nFMuDdOXkqq12A5Fyc8PtFCg
I do not take credit for all of the files in this archive, thanks.
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TB_user bug?
So I reinstalled my server recently on a new clean machine file (I always only install the server file on a clean machine file), and for some reasons , whenever I tried to change the pvalues in databases, it would still remain 0. I also made sure that my tb_user id and account id match.
I wonder if anyone has stumble upon this bug, if so, I would love to know how to fix this. This has happened twice, once for my CentOS, then I switched to Debian for the one click server, it happened again. Thank you very much for reading.
I wonder if anyone has stumble upon this bug, if so, I would love to know how to fix this. This has happened twice, once for my CentOS, then I switched to Debian for the one click server, it happened again. Thank you very much for reading.
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TCP/UDP Open server
Hi,
I have a question for my KalOnline server. I would like to open my server for playing with few friends and I would like to know how can I open it? I need to open my port with 30001 for TCP and 50003 for UDP, then I need to adjust my inbound rules & outbound rules on my firewall? If somebody can help me with this, that would be appreciated.
Thank you very much for your help!
I have a question for my KalOnline server. I would like to open my server for playing with few friends and I would like to know how can I open it? I need to open my port with 30001 for TCP and 50003 for UDP, then I need to adjust my inbound rules & outbound rules on my firewall? If somebody can help me with this, that would be appreciated.
Thank you very much for your help!
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Socket system issue mu season 6 ep 3
Hello can someone help me to socket system . When i apply seed of earth to amors/SETS earth attribute become wind attribute so that i cant unlock the socket option im using Muemu season 6 files
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UniqueMU Online [S3E6] | 99999x | Grand RR | New Events | New Bosses!

UNIQUEMU HOME | REGISTER NOW | DOWNLOAD FREE!
After years of expierence I'm excited to present "Unique MuOnline" gameplay
Fast Server for the veterans players that wants perfect PVP gameplay, Castle Siege and hard trades as old days.
Join Unique MuOnline NOW, gain Equipment,
meet our community and sum it all in weekly CastleSiege Event
Every Thursday at 19:00 (GMT+2).
DRY INFORMATION
Season S3E6
Exp: 99999x
PPL: 20 [ALL CLASSES]
EASY SHOPS
EASY SPOTS
WORKING EVENTS
Blood Castle: Every 2 hours, Gain "Blood Castle Box"!
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KUNDUN & SELUPAN RESPAWNS ARENA EVERY 12 HOURS
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UniqueMU | Season 3 MuOnline | MuOnline Private Server
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Client v176 - MWLR_Login
hi i am trying to create a client for swordie version 176 when i launch the server and then the clienton the server it throws the following error
[DEBUG] [PacketEncoder] | Plain sending CHECK_PASSWORD_RESULT, 0/0x0 | B0 00 01 00 31 52 30 19 73 46 72 1E 52 08 00 java.lang.IndexOutOfBoundsException: readerIndex(6) + length(2) exceeds writerIndex(7): UnpooledHeapByteBuf(ridx: 6, widx: 7, cap: 7/7)
[DEBUG] [PacketEncoder] | Plain sending CHECK_PASSWORD_RESULT, 0/0x0 | B0 00 01 00 31 52 30 19 73 46 72 1E 52 08 00 java.lang.IndexOutOfBoundsException: readerIndex(6) + length(2) exceeds writerIndex(7): UnpooledHeapByteBuf(ridx: 6, widx: 7, cap: 7/7)
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help find KarLi
Hello all. Mby who help me find KarLi?? please? i need buy muonline service!
my skype is soulcore.lv
my skype is soulcore.lv
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Jewel drop rate
Hi,I've set up a server season 12 with IGCN - MuEmu Server, could you tell me how to change jewel drop? i've found ItemDropRate.ini which seems to be relevant?Also could you tell me what does IGC_GeneralDrop.xml do?thanks
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How to export heightmap texture right?
I need help on exporting texture right. If you got an idea on how to do this right, hoping that you could help me. :D
Below is the images exported heightmaps and textures from land, WdArena, but still got a problem loading its texture true color, note that I havent implemented the usaged of tile texture here. (Note: heightmaps is working well)
I extracted the C# code from MisterKid and convert it to Java http://forum.ragezone.com/f456/emula...ity3d-1066468/
https://ibb.co/D5ZdBRH
https://ibb.co/d43cMsx
https://ibb.co/tLfFhFY
https://ibb.co/sJs09gR
https://ibb.co/hRY1DfL
https://ibb.co/7St21Y2
https://ibb.co/SsV79V3
https://ibb.co/xhZY2Fg
Below is the images exported heightmaps and textures from land, WdArena, but still got a problem loading its texture true color, note that I havent implemented the usaged of tile texture here. (Note: heightmaps is working well)
I extracted the C# code from MisterKid and convert it to Java http://forum.ragezone.com/f456/emula...ity3d-1066468/
https://ibb.co/d43cMsx
https://ibb.co/tLfFhFY
https://ibb.co/sJs09gR
https://ibb.co/hRY1DfL
https://ibb.co/7St21Y2
https://ibb.co/SsV79V3
https://ibb.co/xhZY2Fg
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Habbo Achievements Help
Hi,
I have a problem with my Achievements. The picture shows everything. Does somebody know how to fix this?
Thanks!
I have a problem with my Achievements. The picture shows everything. Does somebody know how to fix this?
Thanks!
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Need tier2-tier6 sets files
anyone have the new tier sets file for igcn season 9 like tier1-tier6? also the HD resolution like good graphics support (some kind of glow?) qeffects wont work with my igc.dll
thanks :D
Sent from my iPhone using Tapatalk
thanks :D
Sent from my iPhone using Tapatalk
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Lorencia PVP area
Hello, I downloaded Lorencia map ex700, and I can't make the marked area as PVP, and I changed .att file in client and server side, I can't use any skill in this area.
Any help?
![]()
![]()
Any help?


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HELP Auto lock enemy
Need help . 5.8
Example if u play cleric and u lock your friend in your party and heal them. and u receive damage from enemy . and your target auto lock to enemy . how to fix it help me pls.
Example if u play cleric and u lock your friend in your party and heal them. and u receive damage from enemy . and your target auto lock to enemy . how to fix it help me pls.
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MU Online version : SEASON 6 Exp Dynamic Rate : x500 - x100 Item Drop
: x500 - x100 : 40%: Experience rate lowers the higher your total resets. 1-10 Resets x500 / 90-100 Resets x100 : Bronze / Silver / Gold / 40% of all Boxes and Monsters
-
: 100 Resets / Max Grand Resets : 20
: +15 / Max Item OptionLevel : +28
-
: CANADA / NORTH AMERICA
: INTERNATIONAL
Web:Honour-mu.com
ENJOY !!!
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[Request] Creamph / Forestia Clients
Description:
Looking for Creamph and Forestia clients that I don't have. All the clients I do have are already released in this thread. I would be particularly interested in a Creamph client, since I have none.
Websites:
Creamph:
http://newgame.17173.com/game-info-10214.html
Forestia:
♣Story of Forestia♣
Gameplay Videos:
Creamph:
https://vimeo.com/133532650
Forestia:
https://vimeo.com/133531703
Looking for Creamph and Forestia clients that I don't have. All the clients I do have are already released in this thread. I would be particularly interested in a Creamph client, since I have none.
Websites:
Creamph:
http://newgame.17173.com/game-info-10214.html
Forestia:
♣Story of Forestia♣
Gameplay Videos:
Creamph:
https://vimeo.com/133532650
Forestia:
https://vimeo.com/133531703
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