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OpenMU Season 6 Episode 3. Source Code

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OpenMU Project
This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online". The server supports multiple versions of the game, but the main focus is version of Season 6 Episode 3 using the ENG (english) protocol. However, parts of the software can also be suitable for the development of other games, even for other kind of games.The code is a complete rewrite from scratch - it's not based on any pre-existing projects, and it's also explicitly not based on decompiled server sources or their countless derivates.There also exists a blog which may contain some valuable information about this development.

Current project state
This project is currently under development without any release. You can try the current state by using the available docker image, also mentioned in the quick start guide.

Quick Start OpenMU
General requirements:
  • Free TCP ports:
    • 1234 (admin panel)
    • 55901, 55902, 55903 (game servers)
    • 44405 (connect server)
    • 55980 (chat server)

  • Knowledge or way to start a game client, connecting to the server (I wont provide that, but there is a ClientLauncher project)

This guide describes two ways of starting the server. Use Docker, if you just want to play around. If you want to develop or debug the server, choose the manual way.

Docker
This guide assumes you know how to use docker in general and have docker installed (e.g. by using Docker Desktop on Windows).

Generates certificate
The project needs a certificate to run the public API.
  • How to create one depends on your host OS, see below.
  • { password here }must be replaced with your certificate password.
  • It needs to be run once on the host. If you forgot your password, you can run it again.


Linux

Build shell commands and run:
Code:

source dev.shgenerate_certificate { password here }
The script generates the certificate on a dedicated docker container and exports the environment variable CERTIFICATE_PASSWORD which can be used at docker-compose.

Windows
Code:

dotnet dev-certs https -ep %USERPROFILE%\.aspnet\https\aspnetapp.pfx -p { password here }dotnet dev-certs https --trustsetx CERTIFICATE_PASSWORD "{ password here }"
Demo Mode
If you just want to play around with the server, you can find the newest docker image on the Docker Hub: https://hub.docker.com/r/munique/openmu

To pull and run the latest docker image, run this command:
Code:

docker run --name openmu -d -p 1234:1234 -p 44405:44405 -p 55901:55901 -p 55902:55902 -p 55903:55903 -p 55980:55980 munique/openmu:latest -demo
The last argument is there to start the server in demo mode, without a database. To use a postgres database, you can use docker-compose.

Docker-compose
To start the server and database in one go, you can use docker-compose with our docker-compose.yml.

Code:

# Docker compose for postgres and MUnique OpenMUversion: '3'

services:
  # Deploy MUnique OpenMU from docker hub
  munique:
    image: munique/openmu
    container_name: munique
    restart: unless-stopped
    tty: true
    ports:
      - "1234:1234"
      - "55901:55901"
      - "55902:55902"
      - "55903:55903"
      - "44405:44405"
      - "55980:55980"
    environment:
      SERVICE_NAME: munique
      SERVICE_TAGS: dev
      DB_HOST: database
    working_dir: /app/
    links:
      - database
    networks:
      - munique-network
    depends_on:
      - database

  # Deploy postgres database from docker hub
  database:
    image: postgres
    restart: always
    container_name: database
    environment:
      POSTGRES_PASSWORD: admin
      POSTGRES_DB: openmu
      POSTGRES_USER: postgres
    ports:
      - "5432:5432" #acess outside the container
    networks:
      - munique-network
    volumes:
      - dbdata:/var/lib/postgresql/data #store data on volume

networks:
  munique-network:
    driver: bridge

volumes: dbdata:


The command is as follows when you are in the folder which includes the yml file:
Code:

docker-compose up -d --build
If you want to pass additional arguments you can just call run and append them at the end, for example if you want to start it with the '-resolveIp:local' parameter:
Code:

docker-compose run -d munique -resolveIp:local
Docker compose pulls the newest images from the docker hub, sets the network and disk volume up and finally starts OpenMU and the postgres database in separate containers.

Environment Variables
It's possible to define additional environment variables to influence the postgres database connection strings.
Name Description
DB_HOST The hostname of the database. If the local configuration file is still configured to use 'localhost', the value of this variable replaces it
DB_ADMIN_USER The user name of the postgres admin account. If the local configuration file is still configured to use 'postgres' for the user name of the admin (first entry in the ConnectionSettings.xml), the value of this variable replaces it.
DB_ADMIN_PW The user name of the postgres admin account. If the local configuration file is still configured to use 'admin' for the user password of the admin (first entry in the ConnectionSettings.xml), the value of this variable replaces it.
ASPNETCORE_Kestrel__Certificates__Default__Password The ASP NET application certificate password. When docker-compose-dev is used, the environment variable CERTIFICATE_PASSWORD must be exported/set on the host system instead.

Manually
Use this way, if you want to develop or debug for OpenMU.Requirements:
  • Windows OS
    • It runs under Linux and MacOS, too. However, this guide describes it for windows.

  • PostgreSQL installed
  • Visual Studio 2019 (16.4) installed
  • .NET Core SDK SDK 3.1.100
  • This repository cloned


If you have that, you'll need to do:
  • Open the solution of OpenMU with Visual Studio
  • Right click the solution and 'Restore NuGet Packages'
  • Edit OpenMU\Persistence\EntityFramework\ConnectionSettings.xml, so that the connection strings are correct - however only the user/password of the first connection string needs to be correct. The server will try to create the other roles specified by the settings.
  • Build the solution
  • Start MUnique.OpenMU.Startup
    • If required, it will create the database schemas, the required roles and gives permissions to this roles
    • If you update to a newer state of the master-branch, it could be possible that you have to delete the database again before starting. Currently, we are not providing patches for database updates.
    • You can reinstall the database by adding a '-reinit' parameter
    • Optional: you can add the parameter '-resolveIP:' to bind the servers tcp listeners to an ip address of a local network interface. See this Readme for more information.
    • Optional: you can add the parameter '-autostart' to save the next step.

  • When the Admin Panel is initialized, go to http://localhost:1234/. Then you should see three gameservers, the chat server and the connect server. Start the connect server and at least one gameserver. If all goes well, you should be able to expand a gameserver and see the hosted game maps.
  • Then you can connect to the server through the game client.


Test Accounts

To test some features of the server, test accounts are created automatically when the database is initialized.These are the user names:
  • test0 - test9: General test accounts, level 1 to 90, in 10 level steps
  • test300: General test account with level 300
  • test400: General test account with level 400, master characters
  • testgm: Test account of a game master
  • quest1: Test account for the level 150 quests
  • quest2: Test account for the level 220 quests
  • quest3: Test account for the level 400 quests
  • ancient: Test account with ancient item sets, level 330 characters
  • socket: Test account with socket item sets, level 380 characters

The passwords of these accounts are the same as the user name.

Gameplay differences to the original server
This project doesn't have the goal to copy the original MU Online server behavior to 100 %. This is not entirely possible, because the original server is written in another programming language and has a completely different architecture. With some points we make our life easier in this project, with other points we try to improve the gameplay.

Calculations
The calculations of attribute values (like character damage decrement etc.) is done with 32 bit float numbers and without rounding off, like the original server does at some places.

Countdown when changing character or sub-server
The original server uses a five second countdown when a player wants to change his character or the sub-server. Maybe this was done for some performance reasons, as the original server would then save the character/account data. We think that's really annoying and see no real value in that, so we don't use a countdown.

Source code: https://github.com/emudevs/OpenMU
Original post: https://emudevs.ru/threads/openmu-se...urce-code.623/

Master EXP when i make Normal Level . Please help

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Hello ! I have S3Ep1(muemu) server and i still working it`s not open I make test in game and i see a problem ... EXP is 500 and Master EXP is 1.0 but in game after i do quest lvl 3 i recive ML exp in low lvl . EXEMPLE : i make lvl 120 in losttower 7 , i recive normal exp but i recive also master experience Any1 can help me ?

Storage

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Where can i edit the item that can be Storage only on Special(Server) not in Normal (Server) Storage or Both of them?? where can i edit?

[OFFICIAL] Extra large costumes

MuCore 1.0.8

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Hi guys i use season3 server, Please help me about VoTE reward system. Thanks.

Youtube channel

Findingnever Online (or Eden Eternal) - Server files - Source code

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Hello guys,

Before to ask what I'm looking for, I going to present me (it's better that : i'm looking for ... please help me)

I'm Nicky, I'm 30 years old and, I live and work in Switzerland (Geneva) as JAVA Developer.

My dream is to create my own server on Eden Eternal and why not, create my own society (it's like a children dream)

Servers game list :

[UP] AeriaGame (Gamigo Group)

[UP] Vendetta Gaming Network

[DOWN] NotAura (from FrostBlock in this forum)


I seen on Vendetta Gaming website that they are backlinks for your website.
If you have a deal to not share any informations about source files etc, I'll understand :)

Thank you for your help,

Best regards,

Nicky.

Hidden Chinese symbols!

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SkySong baff. I find this symbols from notepad find with files in configs.pck and interfaces.pck




- - - Updated - - -

And i find in aipolicy.data

[GunZ] OldSchool GunZ | Vanilla | Anti-Lead | Lead | NO PAY2WIN | 100% Free

301 Moved Permanently

DG Castle of illusion Cabal Help-me!

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Hello guys, I've been trying to solve this problem for some time, but I'm not getting it, help me please.

DG Castle of illusion, there is no end to finish everything, an image of the npc to click and finish is invisible, can someone help me solve this? Do you know what name of .ebm you use?

Google translator

Img Problem:

https://prnt.sc/t1rtx9


IMG Right

https://prnt.sc/t1rue0

Best sql server version for tantra online

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Hello there!

I'm confused on this SQL version thing. Am I able to use any version? I've been watching some video tutorials in which people use pretty old SQL versions, such as 2005 or 2008.

I've been looking all places and I haven't found one nor other so I want to know if it's possible to use recently released versions (2014 and so).

Thanks in advanced.

New PK Password & Ragezone Mods

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Faora asked for a new int pk password, this is what happened
Just ragezone things lmao

+11 and +12 not auto put and cant put

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Hi, i having a problem with +11 and +12 bright gem..when i was tried to +11 or +12 ,,the gem is not working in combine..and this is not auto gem put in colum..any solution or which files i need to edit?? any one can help??

Vps

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hello ragezone anyone can teach me where i can rent VPS that OVH Reseller .

RigorZ have license ? RigorZ take down all video newz ?

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Hello, i see rigorz can claimed all video newz. it's funny

Java V90 Server source + client

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Nothing much to add...The code is a mess, so don't be scared.

Features:

GMS like quests and jobs, although there are lots of bugs.
Cubes and potencials.
Custom client & launcher.
Cash shop works fine.
Pets works for single player.
Hired merchants are not complete.
Supports Windows 10.

I use this source to play v90 when I miss the old Maple Story, which was the best version in my opinion.

Some people requested the source in the past, so I am releasing it now.

https://github.com/MapleStoryA/orion-server


Best,

Requesting a DDTank game Developer !

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Hey, i want to set up an online DDTank english version server, i need a developer to take care of everything from 0, this is my discord to discuss : SaouryMirage.#7067

thank you! :closedeyes:

V62 Java clb

C9 Website Problem HELP!

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Hello i have problem when trying to create the login system for C9. When im creating the code to fetch some stuff from database and use the user name later on for login, i dosent pass the ''Test'' and its just a blank screen with no error , if somebody could help me that would be nice , because i dont understand this error.

My Discord : Tesherus#6040 Login3.pngLogin2.pngLogin1.pngLogin.png
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