[obj_DroppedItem.cpp]
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PhysicsConfig.isDynamic = false; // to prevent items from falling through the groundPhysicsConfig.isKinematic = true; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
Change:
PhysicsConfig.isDynamic = true; // to prevent items from falling through the ground PhysicsConfig.isKinematic = false; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
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PhysicsConfig.isDynamic = false; // to prevent items from falling through the groundPhysicsConfig.isKinematic = true; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
Quote:
PhysicsConfig.isDynamic = true; // to prevent items from falling through the ground PhysicsConfig.isKinematic = false; // to prevent them from being completely static, as moving static object is causing physx performance issues, and we cannot place item at this point, as it is not loaded fully yet
