[obj_ServerPlayer.cpp]
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// if we changed attachment, do not drop item to the ground, put to backpack if(m_clipAttmChanged == false || BackpackAddItem(clipItm) == false) {
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// if we changed attachment, do not drop item to the ground, put to backpack if(/*m_clipAttmChanged == false ||*/ BackpackAddItem(clipItm) == false) {
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Quote:
// if we changed attachment, do not drop item to the ground, put to backpack if(m_clipAttmChanged == false || BackpackAddItem(clipItm) == false) {
Quote:
// if we changed attachment, do not drop item to the ground, put to backpack if(/*m_clipAttmChanged == false ||*/ BackpackAddItem(clipItm) == false) {