[AI_Player.cpp]
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// check weapon restrictions if(gClientLogic().localPlayer_) // check that we are in game { if ((gClientLogic().m_gameInfo.flags & GBGameInfo::SFLAGS_DisableASR) && wpn->getCategory() == storecat_ASR)
needExit = true;
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if (m_SpawnProtectedUntil && m_AuraType) needExit = true;
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Quote:
// check weapon restrictions if(gClientLogic().localPlayer_) // check that we are in game { if ((gClientLogic().m_gameInfo.flags & GBGameInfo::SFLAGS_DisableASR) && wpn->getCategory() == storecat_ASR)
needExit = true;
Quote:
if (m_SpawnProtectedUntil && m_AuraType) needExit = true;